Oct 11, 2017

> As far as I know, elite human players are still massively dominant.

I wouldn't be so sure: https://arxiv.org/abs/1702.06230

Apr 18, 2017

> I wonder if knowing the different strategies would make pro-humans better at playing the game.

Kinda. Some of the AI strategies are based on the behaviour of human players. For example, in the later versions when Ryu dizzies the opponent, he will whiff several jabs. This is widely regarded as a tribute to a combovideo maker known as TZW[1] who often did this in his videos. With regards to actual Fighting Game strategy, the AI in Super Street Fighter II absolutely uses tactics employed by real players.

These are a few off the top of my head:

- Tick throws

- Whiff aerial attacks into command grab

- Footsie spacing into whiff punish

- Fake footsie spacing into grab

- Low/Overhead attack mixup

- Left/Right attack mixup

Using Lua scripting, a compatible emulator and a rudimentary neural network it's completely possible to build a "better" AI. I believe a more advanced one was recently created for Super Smash Bros [2].

1. https://www.youtube.com/watch?v=M0CidJaVS0Q#t=4m48s

2. https://arxiv.org/abs/1702.06230

Apr 05, 2017

Didn't this already happen?

https://arxiv.org/abs/1702.06230