A step towards procedural terrain generation with GANs
Sep 21, 2017
"New algorithms" for tilemap generation?Maxim Gumin’s WaveFunctionCollapse is fast and produces nice results. A recent paper has been published outlining its technique.
WaveFunctionCollapse is Constraint Solving in the Wild
http://isaackarth.com/papers/wfc_is_constraint_solving_in_th...
Combine WFC with a touch of "domain distortion" to add some organic panache:
http://www.iquilezles.org/www/articles/warp/warp.htm
Or if you have space for several terabytes of high resolution NASA satellite imagery, you can always use that as a training set ;)
A step towards procedural terrain generation with GANs