Sep 21, 2017

"New algorithms" for tilemap generation?

Maxim Gumin’s WaveFunctionCollapse is fast and produces nice results. A recent paper has been published outlining its technique.

WaveFunctionCollapse is Constraint Solving in the Wild

http://isaackarth.com/papers/wfc_is_constraint_solving_in_th...

Combine WFC with a touch of "domain distortion" to add some organic panache:

http://www.iquilezles.org/www/articles/warp/warp.htm

Or if you have space for several terabytes of high resolution NASA satellite imagery, you can always use that as a training set ;)

A step towards procedural terrain generation with GANs

https://arxiv.org/abs/1707.03383